Before work:
I have went out and gathered around 50 pictures for my project and will continue to take more pictures of my project once it gets decided on.
week 1:This entire week was spend putting everything in place from my chosen project and it was a Gothic mausoleum. I started to make my art bible and immediately made my block out based on the sketched that I did of the composition.
(add images)
week 2:
I started to place my blockout into unreal engine and play around with my lighting from reference and see if i liked what i was seeing. I also used this time to add hidden geometry and cast shadows to liven the place up.
Further on I started to refine my art bible and started to model in more detail in maya of my modular assets.
Week 3:
started to work on my hero asset that i want to make really detailed to create a standard for my work.. I made a lamppost and i wanted to work more upon it. I took it into Zbrush and substance painted to make it really nice. I also made a candle in substance too.
At this point I have finished my art bible and blockout is complete. So I can focus completely on my modeling ect.
Week 4:
Finishing modeling and adding certain details, really focusing on making materials this week is dedicated to responding to feedback and improving my work. Working on substance painter and designer to make my work more stylized. I also was working on lighting and adding more to the environment on top of that i was working on concepts and ideas for my downstairs area for the crypt and i will start modeling that as soon as i have a concept down.
Week 5:
Stated to get a hang off zbrush and i started to get substance painter a bit more too, finished doing UV`s on all my assets and started to take them into substance painter, on top of that made a few more materials and will apply them to certain things on my meshes which are most likely the floors and walls.
I started to do plane transparent images for my ornaments since im crunching for time and im not making progress fast enough on designer. I was also adding my meshes to zbrush and adding damage and other stuff. I stated to work on lighting and effects inside unreal and adding any other things i need.I also did some vertex painting. added puddles some rain very slight rain and a few other things such as a shadow of a tree to give the environment more life.
Week 6:
For the final week i spend texturing and adding particles, everything in unreal and making sure to have what i wanted in there. I finished the puddles and vertex painting in unreal for some moss i made in designer. made some water material too. Then i focused on my cinematic and other stuff and finishing things off checking things are in place and not missing, packaging ect.
In summary just putting all my work together and putting it all together and just testing.

:By Arestina Volungeviciute














