Tuesday, 27 October 2020

Diorama Unit

 A blog for my specialism unit

Tuesday 27th October 2020

Today I spend most of my day modeling the planks for the wood and then I changed my idea and decided to have a plane instead for now. I made the walls and some windows, now I'm working on the middle window and the central rounded corners. Here are the progress images of today's work.



















Wednesday 28th October 2020
I finished the Windows I added them to the scene.















Thursday 29th October 2020
Fixing Geometry and checking scales, I decided to change my idea and do what my teacher suggested and go for a simpler idea and I started the modeling for that after I fixed the windows for my older diorama.

Monday 2nd November 2020
Decided to stick to my original idea, after some peer feedback and evaluation we concluded in a group discussion that it would be best to do my original piece as it shows a more interesting environment alongside interesting features.

I got some feedback on the windows today, I made the walls a bit more cleaner, I got feedback for the size of the small window so I made it smaller. Alongside that, I dragged the wall pieces lower and tried to match the refs better.

















In addition to these fixes, I also decided to quickly model some props that go in the scene, such as a book, music sheet, and a vent on the floor. 












Tuesday 3rd November 2020
Set up my unreal project today, did basic Uvs, and added what I had in the scene to be able to identify key mistakes and fix them, I have to redo my meshes and make the wireframes cleaner alongside actually properly UV. Took some images of my Flooring and walls that I will be using as textures with substance alchemist. 


Wed 4th - 8th November 
Spend some time exploring and watching Youtube Videos about Substance Alchemist and how to make my materials from that, so I can focus more of my time on the modeling and other areas to improve my build also got some feedback from my peers.
Monday 9th November 2020
I started modeling my piano, there will be no block out just straight into the modeling, I looked at a few tutorials online to help me get a grasp on what to do and how to start building it and I got started.

I made the round body part first, then I moved onto the side pieces and I made that by pushing the vertices to create the arched shape. To create the top I duplicated the body and cut away useless faces and extruded to make the lid of the piano. I then split it into 2 sections. I made sure to add geometry to make it look nice and smooth rather than blocky, I also smoothed it with 3. 



Tuesday 10th November 2020
Today I was trying really hard to do the next part of my piano, I realised that I needed to bevel things instead of press 3 on it, and I have to go over a lot of the geo for that, so that why I will do later as I wanna get the actual piano base done and continue to work on it. Today I was doing the part where the piano keys were but I kept messing up on the beveling part. I will have to make the top edges round, and I tried many times to make it achievable so I will continue to do that tomorrow and make the keys of the piano and finish up the top half and maybe start on the insides of the legs depends what comes first.
Wednesday 11th November 2020 
I figured out how to make things round with my previous issue and worked around it. I made some progress and fixed the lid of the piano alongside that I made the stand for the music sheets on the piano and added that. I had to fix other Geometry and as I keep making progress I keep fixing my mistakes. Getting feedback from peers too. Some bits are a bit hard to replicate from the actual piano reference but once I have the thing completed I shall make adjustments as needed.
Monday 16th November 2020 

Today I finished the piano, made some adjustments, and improved key areas there are still a few things left to do such as re top it in a few areas, I started on making small props and later I will do the stool and UVs for everything. I added everything in unreal so I can spot any mistakes or what is missing so I added a few things and fixed any gaps and spaces as the piano is split into many different types of pieces. 
Tuesday 17th November 2020

Fixed most of my geometry after getting peer feedback and I made sure they were all properly done. Did some work on the piano and decided to take the wheels out as mine did not have them and it made it look weird. I need to re top it and so far I went from 25k to 17k on the piano I set my limit to 15K so that is very achievable.

Wednesday 18th November
So far I took some photos of my walls and floors as I will be using alchemist for materials to save on time. Worked on Geo. Did basic Uvs, added everything into unreal, Changed piano to the stumps instead of wheels. Made basic lighting. Made wooden planks for the floor instead, Added a stool to the scene and played around with the scale a bit and it needed to be adjusted.
Thursday 25th November 2020
Today I spend the whole day doing Uvs I finished the piano Uvs, I then added it to Substance painter to check if the tiling and everything are fine by applying random patterned material. Tomorrow I will be Uving the Piano Keys and texturing the whole thing. I will be making this piano Black with golden Accents here and there from the reference im following.

25th-4th November 2020
Been working on materials and texturing everything, I made a flooring material in designer, Changes around a few shapes and all of the floor decided to go with the original idea. Messed around with the lighting and was working thru my to-do list. The overall diorama came out so plain and boring but it was too late to change anything. I tried to do the sequence but failed many times and has a lot of issues. Changed my naming conventions and got everything ready for submission. 
  
 

Tuesday, 24 March 2020




Game DLC Project Blog 



Week 1 ( READING WEEK)
During reading week we all came up with 3 ideas for our game DLC to take place in, I came up with a few but none got chosen, after a call over discord we all discussed our ideas and left it to a vote on the top 3 choices that we will later on refine.

Week 2
This week we all split into groups of 3 for each idea to focus and concentrate on it to refine it more than working on all ideas and getting all mixed up and combining ideas unintentionally because we are thinking of something else. We all created a blockout and an Art bible that was presented by the end of the week. The church idea was the most Favorited idea by fellow teammates and teachers so it was picked. 

Week 3
This week I have started on doing my Art bible and we as a group traveled to our location and took reference photos for our project. Everyone is doing something some are doing a blockout some are doing concept art etc.  + add more stuff on Friday+

Week 4
I started to flesh out the art bible and collect more images, worked with everyone to ensure they know what they are doing, working closely with the concept artist too to add things to the art bile.

Week 5: 03/03/20
Worked on the art bible and started to flesh it out more, started to gather more references, did more feedback giving to others, and continued to work on art bible for next week's first pass submission.

Week 6: 
Doing the same work as before and helping people out, had to sort some drama between certain individuals, some miscommunication happened in terms of they agree then behind our backs disagree until it got blown over the heads so much that we had to come up with a fresh concept and it felt like we lost some work but on the bright side particles and VFX was done.

Week 7:
Made improvements to the art bible, started on planning the modular kit, added a few changes to the story, and the playout of the game.

WEEK 8:
I'm doing modeling, finally... no more art bible...but in a group project, there are many many problems ranging from miss-communication and playing the blame game, as art director people pin their problems on me... I had this situation where an individual was not doing work and not showing me any progress they said they had a few rough weeks and I was very forgiving when they asked if they could get ANOTHER week out of work due to the pandemic to move back in with their parents I was fine with it... next week I asked to see some work as I did not see Trello being updated and I was if everything was ok and then they started to get really defensive and mad at me for even asking where the work is, that week they were meant to be working, their communications awful.. they never tell me at the start of the week if they are sick they always say it when I asked for work... and this happened to a few individuals and its been a very stressful week having to babysit people since I was unaware of when being unwell.

Week 9:
Modular kit, fixing errors, taking feedback.

Week 10;
So this week I did the modular kit, did light density checks, and all that. I had some "drama" to deal with as some people are being difficult and right after the feedback live stream as I should say some people got butthurt and kinda had a tantrum I mean I can see where they are coming from but panicking is not gonna get the work done. Planned the next few weeks or high priority work with jazz had a chat with a couple people. helped James with modular kit stuff.

WEEK 11:
Did foliage placement for the scene, added individual leaves, added bushes at the back to frame the statue, etc. and started on blueprints.

Week 12:
Responding to feedback, set dressing, working on cinematic, fixed stairs plus added more verts for my modular kit for matt to vertex paint it.

Week 13:
Set dressing, fixing issues where needed, placed more decals, and mainly played around with the set dressing of the goo and got feedback based on it and made changes where needed.

Week 14: Finished the cinematic and screenshots, add all my assets, and work into a folder, do the retro, and any other written work I have to finish for submission.

Week 15: Got feedback from the industry and made some changes, placed some new floor decals to break it up a bit.

Tuesday, 4 February 2020

Art Direction unit.

Art Direction Unit 


For the first week I was gathering references for my art bible alongside writing the story so I would know what to add afterward. I collected references and many pictures to help me draw my exterior design. The rest of the week was spent coming up with 3 different police station concepts and getting feedback on which one to go for and what to change to make it more London like.  Second-week approaches and I was working on my other slides such as plants, props and all of that, I did everything on paper first then transferred it to digital to-do cleaner lines and line art. During this time I also spend looking at other games and what things they have in common is a sense of picturing London to the players and i tried to implement that into my work. Week three happened and I was meant to get a lot of concepts done mainly interior as I had many rooms to do as the whole thing is heavily based around being inside BUT I had really bad fever and could not work I was going to go out and take photos to help me with work but I could not, Week 4 last week was here and I wrapped up my work and did as much as I could I did want to get more environment concepts done but I was out of time. I wanted to make more slides discussing the interactions of the game alongside features of how to go about it in more detail but Time was short and I decided to wrap up with what I have.
If I was not sick I would have done more in-depth concepts of rooms and modular kits for them too. 



Art Bible research and link document :


Art Direction: