Wednesday, 23 October 2019

Mobile Game Project



The quick brown fox jumps over the lazy dog:By Arestina Volungeviciute

The quick brown fox jumps over the lazy dog

For the first week we were assigned to make 3 moldboards with different concepts for our game idea and later that week we would have a discussion on which to go with. I decided to go with a Snow themed gamed for my first idea., my second idea was underground and lastly my final idea was a tree top fantasy idea, which ended up being chosen.




To be honest i do prefer the final idea better as fantasy is more in my element and i can see myself enjoying modelling different environment pieces for it such as trees and plants which have a lot of re-usability. I choose to go with a complementary colour scheme for this project as the colours work together to portray this nature fantasy feeling as green being the main colour to show the nature side the purple really captivates it all and gives it this fantasy feel as purple trees and leaves are not part of the real world.

The quick brown fox jumps over the lazy dog

This week we are assigned to make our Art bible for our chosen theme and develop our idea even further and to go further in detail with our visuals. Furthermore we are required to make a simple plan sketch and block out of our map on unreal. My Fantasy Forest idea was chosen and i started to develop my art bible more with that concept.

The quick brown fox jumps over the lazy dog

During week 3 i started to branch out more into the modelling side and looking different builds of fantasy like things and working on my art bible more and updating it as i go. I have to build a lot of vegetation for my concept so i was focused on building leafs, rocks, trees, bushes ect. I also have completed my block out:

for my block out I envisioned there to be a lot of grass and trees, many different odd things you would find in a magical forest.

The quick brown fox jumps over the lazy dog
 I was going to run out of time and cutting it really close as I was struggling  to model the assets I wanted and the environment things for my game, nothing turned out the way I wanted I kept looking for tutorials but the turned out bad, my weak points are 3D after all so I continued to struggle but i did end up making a decent modular map with basic assets to dress my scene;



The quick brown fox jumps over the lazy dog
 I started to dress my scene and node a few things and even make some UI,I even made a logo for my game and decided on the name too and added that to unreal. The rest of the week was trying to get the basic shapes and lay out for my work and how to display all the assets I wanted to show. I also added certain particle nodes and I followed these tutorials: https://www.youtube.com/watch?v=WFMQf-STGaU
https://www.youtube.com/watch?v=aJe1ysBGbXs&t=2s



The quick brown fox jumps over the lazy dog
 I started to finish my scene dressing, I started to fix my lights and add particles when i had time. I also hand drew all my textures using references. I started to also UV all my things and re-import it all again from Maya into Unreal and try to make my work look the way i wanted which did not happen as my time management was poor during this assignment because of the 3D modeling, i feel like if i gave myself an easier task such as buildings it would of been easier to build and texture. I also wanted to add music to my work. But I was cutting it really close for the time in getting all done and i wish i chose something simple so I had time to improve upon it as at this point it was too late.









During the final hours of the deadline i spend the whole day trying to package my project which took a long time but my apple kept disappearing. At first it all worked fine but the apple did not move as it was meant to, I then deleted and re-added it back and textures it, turned the physics on and that is where the problems seems to occur as when i would package my product and play it everything was fine and worked but the apple would not be there. I checked the collisions and meshes all seems fine, I even changed the texture as it was initially too big but i scaled it down and tried one more time but it kept happening. After a few attempts I decided to not kept the texture as I thought that was causing the problem so I then packaged again and checked and to my surprise the error was not fixed so the apple did not make it in the final project sadly.

I also noticed many mistakes with my ground build as some were sticking out and looked very untidy but I did not have time to fix it so i ended up leaving it there but overall Im proud of what i was able to put together.